Raycounting is a method for generating form by registering the intensity and orientation of light rays. 3D surfaces of double curvature are the result of assigning light parameters to flat planes. Developed by Neri Oxman, the algorithm calculates the intensity, position and direction of one, or multiple, light sources placed in a given environment and assigns local curvature values to each point in space corresponding to the reference plane and the light dimension. The models explore the relation between geometry and light performance from a computational-geometry perspective. Light performance analysis tools are reconstructed programmatically to allow for morphological synthesis based on intensity, frequency and polarization of light parameters as defined by the user.
MATERIALS THAT REDEFINE OUR PHYSICAL ENVIRONMENT